AI Insights · Timothy · January 2022
Top 5 First Person Games Performance in Netherlands Q4 2021
In Q4 2021, the top 5 first-person games in the Netherlands showed varied performances, with notable trends in downloads, revenue, and active users. Data provided by Sensor Tower.
Throughout the fourth quarter of 2021, the top 5 first-person games in the Netherlands demonstrated interesting trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance, using data from Sensor Tower.
Call of Duty®: Mobile showed a dynamic performance in terms of weekly revenue, starting at approximately $43K and experiencing fluctuations throughout the quarter. The highest revenue was nearly $59K in the week of December 20. Weekly downloads saw a peak at around 7K in the last week of December, while weekly active users increased from 141K to a peak of about 159K in the same period.
Minecraft maintained a stable weekly revenue, starting at around $19K and peaking at $34K in the final week of the year. Downloads were relatively consistent, ranging from approximately 1K to 1.5K weekly. Active users peaked at around 154K in the week of December 20, showing a steady increase from the beginning of the quarter.
Fishing Clash: Sport Simulator had a varied weekly revenue, starting at about $17K and peaking at $24K in the week of December 20. Weekly downloads, however, showed a significant decline, with numbers dropping from around 1.5K at the start of the quarter to just over 200 by mid-December. Active users also showed a downward trend, decreasing from approximately 5.3K to 3.2K by the end of the quarter.
Chapters: Interactive Stories experienced fluctuations in weekly revenue, starting at around $7.7K and reaching a peak of approximately $10.4K in the last week of December. Downloads showed a gradual increase, peaking at around 732 in the final week. Active users remained relatively stable, ranging from about 7.8K to 6.9K throughout the quarter.
Cooking Madness-Kitchen Frenzy saw a steady weekly revenue, starting at around $5.2K and peaking at approximately $7.6K in early December. Downloads showed notable peaks, particularly in early November with about 6.3K downloads. Active users increased significantly from around 27K at the start of the quarter to over 36K by the end of December.
For more in-depth insights and data, visit Sensor Tower.